Black knight battletech9/19/2023 ![]() ![]() Only the large lasers will be missed.įifteen DHS give us some real ability to use the vast array of energy weapons Black Knights are armed with. All the ranged weapons, the single and prototype heat sinks, and the crap grade ferro armor. I'll cover the Ross, what Ian's son turns it into, later hopefully tonight. I don't think they do close combat as well, even if they have an obvious edge at range with their DHS. In universe, this is probably what the clanbuster black knight was trying to imitate. The armour on the legs are a bit thin for a close-combat mech. As with most mechs that use TSM, it's very vulnerable to external heat messing with it. As a close-combat mech, it really wants to move last. ![]() Ian has G2, P3, so it can hit with the beatstick fairly reliably, and his +2 to initiative means that he can position himself to use it as often as not.ĭrawbacks, the mech has far more firepower than it can use without turning into an oven. Usually a hatchet is more bark than bite, but not here. How to use it? Get in range, light off enough firepower to get your heat to 9, (2 L laser + 3 M laser, + run will get you to the sweet spot, 2 L laser + run or 1 L Laser + 3 M laser + walk will keep you there, among other patterns.) Then rush in close and deliver a 30-point hit (Yes, 30) with the hatchet. As evidenced by the word 'prototype,' it's an experimental level mech. The Black Knight Ian, the mech that Foxes Teeth Independent raiding company commander Ian McKinnon pilots between losing his Marauder and retirement in 3051, starts by losing five heat sinks in favor of a hatchet, exchanging the three sinks not in the engine to prototype doubles, installing TSM, and increasing the armor a bit by losing the small laser and upgrading to prototype ferro-fiber. In the case of the Black Knight, it gets taken from the standard flashbulb to an even hotter-running flashbulb with TSM and a hatchet, then an efficient-running version of the same thing. Like all of the mechs in the two Sword and Dragon Mech packs, the two variants are the same mech 15-20 years apart. If you enjoyed the first storyline, you’ll probably hate this one.OK, since I can't see it upthread, I'm going to try and cover the Ian and Ross variants. Apparently, unlike your experiences in MechWarrior 4: Vengeance, Ian is just a bumbling idiot who inflicted pain and suffering on the people in the wake of the recent civil war. Assuming that the first game ended poorly, your missions as a Black Knight Legionnaire take you back to Kentares IV to fight the newly elected Ian Dresari. The biggest flaws come in the storyline and lack of new material, this game really fails to add anything interesting to the MechWarrior universe. Once you play, it’ll be obvious that the new mechs that they’ve added with the Black Knight pack are excellent choices, ones that really add to the flavor and choices you have at your disposal. ![]() Windows 98/Me/2000, PC with 300 MHz equivalent or higher processor, DirectX 8.0 or later compatible sound card, DirectX 8.0 API (included with MechWarrior 4: Vengeance) or later, 64 MB RAM, DirectX 8.0 or later compatible 8 MB VRAM PCI or AGP video card that supports Direct3D API, 650 MB available hard disk space for typical install, 125 MB of hard disk for swap file, 8x speed or faster CD-ROM drive, and a mouse or compatible pointing device. ![]()
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