If you’re in a fight do you use your speed to dodge blows? Take the blow and then counter? Or try to get a blow in first? It’s an interesting and organic way to develop a character and if you don’t like the outcome then you get the chance to just choose from a menu after, with the game merely suggesting what it believes you should be from your answers. Before you fully awake you can choose your starting class, though it is not through a simple menu, you remember scenes, possibly from your past, and how you respond to these will mould you character. You get to choose whether you wish to be male or female but you don’t have any control over your physical appearance. The Sorrow has one mission, to restore balance by granting death to the Changing God – and his castoffs. You don’t remember anything of your previous life however but are quickly found by The Sorrow, an ancient being who has awakened thanks to the Changing God’s meddling. Every time the Changing God transfers his consciousness the previous body doesn’t die, a new consciousness is born within and you encounter many of your ‘brothers and sisters’ throughout the game. You’re not a baby however, you are the most recent body to be discarded by The Changing God. You play as the Last Castoff, who is only born at the very beginning of the game. This basically makes him immortal as he creates bodies that are stronger, better, faster. One billion years in Earth’s future a man, looking to make his mark on the world, discovers ancient technology which enables him to transfer his consciousness to another body of his making. Planescape is revered for its story and characters but does Torment: Tides of Numenera do it justice? Februin PS4 tagged choices / crpg / planescape: torment / Torment: Tides of Numenera by Garethįirst funded on Kickstarter almost four years ago, this spiritual sequel to the classic CRPG Planescape: Torment has finally arrived.
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